Most of the game's missions contain an gate that requires you to get an "I.D" for it by such contditions like clearing all monsters in a certain area. Missions are divided into 5, Open missions, Story missions, Tactical missions, Challenge missions, and trade missions (Story and Challenge missions may interchange depending on which mode do you play). The player will battle in a 3D environment with a third person screen with 3 players to be with or without. Photon Charges have also been removed from the game. Photon Points are no longer attached to weapons, but characters instead. Though much of the gameplay features will be similar to its predecessor, there will be some notable differences. The player starts by designing and customizing his or her own character by choosing facial features, gender, body and vocal features. The player starts off as a freelance mercenary in a newly discovered relic site where a disturbance occurs which causes the gates leading to the outside to close, leaving you and one girl trapped. Due to this, a “Sub-space sailing theory” was set in place, where Gurhalians migrate to outer space. However, a new issue takes the center stage, the resources in Gurhal are quickly diminishing. Phantasy Star Portable 2 takes place three years after the events of Phantasy Star Universe, all four races defeated and sealed off the SEED. The North American version was released on September 14 while the European version was released on September 17. It is the sequel to Phantasy Star Portable and was released for the PlayStation Portable in Japan on December 3, 2009. Phantasy Star Portable 2 (ファンタシースターポータブル2 Fantashī Sutā Pōtaburu Tsū) is a video game for the PlayStation Portable, produced by System Alfa and published by SEGA. someone familiar with the game please re-write!) Phantasy Star Portable 2: Infinity (this article is just a copy and paste from wikipedia. Phantasy Star Universe: Ambition of the Illuminus
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